![]() That useless peasant you got in a migrant wave may find himself a proficient weaver without any input from yourself other than queuing up some clothes to make. Their professions will also change naturally to reflect this. Dwarves will now naturally fall into their places within the fortress without needing to be told to do so. I think its an absolutely fantastic system that really helps alleviate the tedious micromanaging of labors. He became specialized for that role, with zero input from the player. Usually because others may have more appropriate tasks that they need to be doing, leaving Urist McPeasantson to while away his idle time at the furnace.Įventually, he'll become a novice furnace operator, and he'll be weighted higher for furnace operator jobs than anyone else. ![]() dabbling furnace operators in your fort, as no-one is specialized in it thus everyone does it, eventually you'll have one dwarf out of the bunch that just ends up operating the wood furnace more than anyone else. Something I've noticed about this is that even if you have a bunch of, say. Meaning the one with the most skill relative to said task gets the job first. This is the intention of the new labor system: remove a huge barrier to storytelling, the real point of the game.Īnd an interesting thing to reiterate here is your first point: dwarves are assigned to tasks weighted by their personal skill relative to the task. The fact that you ever had to was was a total travesty. You are not intended to micromanage all of your 100 dwarves. your miner will only mine and do no other labor. If you click it, it becomes red, which means that dwarf will do only the work assigned to them, e.g. Utilize specialization! That green icon with the little hammer on it on the unit and labor screen means "this dwarf will do every job that everybody does". If nothing's getting done because all of your dwarves are hauling stuff, turn hauling off! This is a single click now, in the top right of the work detail: "nobody does this" means exactly what it says. Work details aren't just for assigning work they're also for unassigning work. I'm actually not sure where the unclear part is, here, and would like to hear about it. The default work details are all 1:1 with labors that previously existed except for "stonecutters", which are just wall smothers "haulers", which is self-explanatory and "orderlies", which are people who do hospital work that isn't diagnosis. And it's not done badly, in, again, the majority of cases. That's why everyone does everything by default, because that's the best way to get work done. Then they complain work isn't being done, because they don't have labors assigned. ![]() This seems to be a major stumbling block, here they're wanting to make sure each and every dwarf is doing only what is suited for them, but that's a great way not to get any work done. The point of the labor system is not to assign labor to dwarves, it's to assign dwarves to labor. You don't need every single job to be perfectly optimized all the time. The only jobs that don't have default details for which quality really, really matters are weapons and armor, and indeed you can easily make weaponsmith/armorsmith work details. Most jobs in the game don't actually have much difference between skilled and unskilled dwarves. You don't need to make sure literally nobody else is doing that job, because. ![]() If you have a skilled dwarf available for a labor, they will be the one to get that job every single time. Job selection now prioritizes more highly-skilled dwarves. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |